this week we first focus on defining our play-testing sessions: What are the questions that matter for your game experience goals these questions are connected to our unique points. We also define our method to gather game data to analyse each session. Also we improved the game progression that we described on the concept docs since this one was quite basic and under-explained. Finally we make some improvements on our prototype regrading the weapon and ability system for the playable agents
This week i focus on doing the workshop on Miro whit this workshop we define some of game features and fame rules also we came up with a basic design for some UI elements Also we made some fixes to original concept documents finally i watch some unity tutorials
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