Week 10
this week we first focus on defining our play-testing sessions:
What are the questions that matter for your game experience goals
these questions are connected to our unique points.
We also define our method to gather game data to analyse each session.
Also we improved the game progression that we described on the concept docs since this one was quite basic and under-explained.
Finally we make some improvements on our prototype regrading
the weapon and ability system for the playable agents
What are the questions that matter for your game experience goals
these questions are connected to our unique points.
We also define our method to gather game data to analyse each session.
Also we improved the game progression that we described on the concept docs since this one was quite basic and under-explained.
Finally we make some improvements on our prototype regrading
the weapon and ability system for the playable agents
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