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Showing posts from May 10, 2020

Week 10

This week we defined our play testing sessions. We talked about the game progressiom, and we worked on this a lot to improve this part of the game. We worked on the prototype too and we made some changes and improvements.

Week 10

this week we first focus on defining our play-testing sessions: What are the questions that matter for your game experience goals these questions are connected to our unique points. We also define our method to gather game data to analyse each session. Also we improved the game progression that we described on the concept docs since this one was quite basic and under-explained. Finally we make some improvements on our prototype regrading the weapon and ability system for the playable agents