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Showing posts from May 3, 2020

Week 9

During the previous week we introduced four types of enemies, a stationary enemy with a ranged attack, a patrolling enemy with a melee attack, a heavy, harder enemy with a ranged and melee attack, and a boss, also with a ranged and melee attack. This week we worked on improving the enemies, specifically their attacks and especially the melee attack for the patrolling and heavy enemies and the boss.

Week 9

This week we made some fix on the prototype, I especially worked on the UI errors.