Posts

final week

This week i worked on the abilities of the agents and the end game scenes

Week 11

Some bug fixes and UI improvements.

Week 11

This week i improved the level layout. We change our scenery from sprite based to a tile based. with the implementation of a tile map it became easier to design our game and simpler. Also i added the animation for agent Vo created by our Art Team is a basic walking animation but gives a better look to the game

Week 10

This week we defined our play testing sessions. We talked about the game progressiom, and we worked on this a lot to improve this part of the game. We worked on the prototype too and we made some changes and improvements.

Week 10

this week we first focus on defining our play-testing sessions: What are the questions that matter for your game experience goals these questions are connected to our unique points. We also define our method to gather game data to analyse each session. Also we improved the game progression that we described on the concept docs since this one was quite basic and under-explained. Finally we make some improvements on our prototype regrading the weapon and ability system for the playable agents

Week 9

During the previous week we introduced four types of enemies, a stationary enemy with a ranged attack, a patrolling enemy with a melee attack, a heavy, harder enemy with a ranged and melee attack, and a boss, also with a ranged and melee attack. This week we worked on improving the enemies, specifically their attacks and especially the melee attack for the patrolling and heavy enemies and the boss.

Week 9

This week we made some fix on the prototype, I especially worked on the UI errors.